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Angel

Medium fiend, chaotic evil
Armor Class 10
Hit Points 22 (3d8+9) 3d8+9
Speed 30ft

STR
16 +3
DEX
14 +2
CON
10 0
INT
8 -1
WIS
10 0
CHA
6 -2

Saving Throws Dexterity Save +5
Damage Resistances Fire
Senses Darkvision 60ft., passive perception 10
Languages Undercommon, Abyssal
Challenge 1/4


Ambusher. The creature has an advantage on attack rolls against any creature it has surprised.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) 1d6+1 bludgeoning damage. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) 1d6+2 slashing damage.


 

These horribly mutated creatures have humanoid bodies with pale, translucent skin that secretes a subtle fire-resistant coating of slime. Their faces have beady black eyes and slits for a nose.

Angels have evolved in the hellish subterranean abyss once known as Tychondra.


Created by

DreamCentipede.

Statblock Type

Monster / Creature

Link/Embed