Spider Climb The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker The spider ignores movement restrictions caused by webbing.
Bite Melee Weapon Attack: +5 to hit, reach 5ft, one creature. Hit: 7 1d8+3 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 2d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. Web (Recharge 5–6 ) Ranged Weapon Attack: +5 to hit, range 30/60ft, one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).