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World of Tor: Blood and Wine

Augmented Lineage

ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. If you are replacing your race with a lineage, replace any ability score increase provided by your previous race with these.
age: Augmented typically follow their original race's lifespan.
alignment: Augmented typically follow their original race's Alignment.
Size: Medium
speed: 30 ft.
Languages: Your character can speak, read, and wright, Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
race features:
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Creature Type. You are a Humanoid. If you are replacing your race with a lineage your creature type remains the same as your original race.

Size. Augmented maintain the size of their original race, overiting the above medium size.

Augmented Body. Parts of your body have been replaced by mechanical artifice, removing weak or damaged body parts for strong and supporting artifice. You may choose two of the following Augment options to act as your race / lineage features:
  • Battle Augment. You may use augments on your body to make unarmed strikes. You are proficient in this unarmed attack, and add either your strength or your dexterity modifier to the attack roll due to it being a finnesse weapon for the sake of some abilities. If you hit with your battle Augment, you deal either Bludgening or Slashing damage equal to 1d8 + your Strength or dextarity modifier.
  • Darkvision Augment. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Protective Augment. Your AC is increased by 1
  • Running Blade Augment. Your Walking speed is increased by 5 feet.
  • Respirator Augment. You can hold your breath for up to 1 hour.
  • Vocal Augment. You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures that you've heard. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the sound is faked.
  • Retardant Augment. You may choose one of the following damage types to become resistant to: Acid, Cold, Fire, Lightning, Poison
  • Perceptive Augment. You have advantage on Wisdom (Perception) checks.
  • Compartment Augment. You may store a tiny object, which only you can be holding and can weigh no more than 5 pounds, and move it to a hidden space within your body. This feature grants you advantage on slight of hand checks when trying to hide such objects from another creature.

Created by

DandDhunter117.

Statblock Type

Race/Species

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