Medium Any race, Any Good
The Priest is a 3rd-level spellcaster, thier spellcasting abilty is Wisdom (spell save DC 13, +5 to hit with spell attacks) they have the following Cleric spells prepared:
Priest Robes. Clothes that when worn while you are wearing no armour and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Spellcasting ability modifier. Additionally while these conditions are met, have resistance to Radiance damage.
Off-Hand Attack. The Priest can make an attack with thier off-hand, as with two-weapon fighting. Iron Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4) piercing damage. Punch. Melee Weapon Attack: 0 to hit, one target, Hit: (1d4-2) bludgeoning damage.
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra (1d4) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d4 for each level above 1st.