Remove these ads. Join the Worldbuilders Guild

Mage

hit dice: 1d100
hit points at 1st level: 6+20
hit points at higher levels: 1d6+20
armor proficiencies: Chainmail
weapon proficiencies: Wand, Staff
tools:
saving throws: Charisma
skills: Arcana
starting equipment:

Wand, Spellbook




spellcasting:

all spells

class features:
subclass options:

necromancer,normal mage


Statblock Type

Class Features

Link/Embed