Homebrew
Medium Humanoid (Human, Soldier, Neutral Good
Live & Let Live. Ideals aren't worth killing over, so let's just get along.
I fight for those who cannot fight for themselves.
I have little respect for anyone who is not a proven warrior.
Spellcasting. Helen is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following wizard spells prepared:
Action Surge (1/Rest). You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
War Caster. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
Weapon Bond. You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Morningstar. Melee Weapon Attack: +5 to hit, 5' reach, one target. Hit: 7 (1d8 + 3) piercing damage.
Handaxe. Melee/Thrown Weapon Attack: +5 to hit, reach 5' or thrown 20'/60', one target. Hit: 6 (1d6 + 3) slashing damage. You have a magical bond with
Second Wind (1/Rest). You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can regain hit points equal to 1d10 + your fighter level.
Fighting Style - Protection. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.