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The Traveler's Guide to Aellorah

Beckoned Guardian CR: 3

Medium undead,
Armor Class: 18
Hit Points: 72hp (8d10+28) 8d10+28
Speed: 30 ft

STR

18 +4

DEX

14 +2

CON

16 +3

INT

8 -1

WIS

10 +0

CHA

6 -2

Saving Throws: STR +6, CON +5
Skills: Athletics +6
Damage Vulnerabilities: Radiant
Damage Resistances: Bludgeoning, Slashing, and Piercing from Non-magical Weapons
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Beckoned Spirit. The guardian does not require air, food, water, or sleep. When it takes necrotic damage, it is instead healed for an equal amount. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The guardian has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Ethereal Sight. The guardian can see 60 ft. into the Ethereal plane when it is on the Material plane, and vice versa.

Incorporeal Movement. The guardian can move through other creatures as if they were difficult terrain. It takes 5 (1d10) 1d10 force damage if it ends its turn inside an object.

Actions

Multiattack. The guardian makes two attacks with its spectral longsword.

Spectral Longsword. Melee Weapon Attack: (+6) 1d20+6 to hit, reach 5 ft., one target. Hit: 13 (1d8+4) 1d8+4 force damage.

Etherealness. The guardian enters the Ethereal plane from the Material plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

The guardian is the Soulbinder's goto defensive spirit, able to protect them from all manner of threats. They are formidable both at protecting their master and beating back the riff raff.


Created by

packetpirate.

Statblock Type

Monster

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