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The Traveler's Guide to Aellorah

Beckoned Apparition CR: 1

Medium undead,
Armor Class: 13
Hit Points: 33hp (6d6+12) 6d6+12
Speed: , fly: 30 ft , can hover

STR

14 +2

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

6 -2

Damage Vulnerabilities: Radiant
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 ft.
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Beckoned Spirit. The apparition does not require air, food, water, or sleep. When it takes necrotic damage, it is instead healed for an equal amount. It is also vulnerable to radiant damage.

Sunlight Sensitivity. The apparition has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Incorporeal Movement. The apparition can move through other creatures as if they were difficult terrain. It takes 5 (1d10) 1d10 force damage if it ends its turn inside an object.

Spirit Pact. The apparition has advantage on attack rolls against a creature if another apparition is within 5 ft. of the target creature and its ally is not incapacitated.

Actions

Drain. Melee Spell Attack: (+4) 1d20+4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) 2d4+2 necrotic damage, and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

The apparition is a force to be reckoned with if the Soulbinder can call upon more than one, using their unique connection to each other to coordinate attacks that overwhelm their opponents. Their powerful drain ability can rip all of the animate Flow out of a creature, leaving them a withered husk.


Created by

packetpirate.

Statblock Type

Monster

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