age: Haniwa are created fully formed and do not grow or age. The maximum lifespan of a haniwa is unknown, and they can’t be magically aged.
Size: Medium
speed: Your walking speed is 30 feet.
Languages:
race features:
Size
Fashioned in a disparate variety of shapes and sizes, you can be as short as 3 feet or as tall as 7 feet. You are Medium or Small; you choose the size when you select this race.
Creature Type
You are a Construct.
Clay Companion
Over the course of a long rest, you can fashion a quasi-sentient, clay companion. Your companion can take whatever shape you wish, but must use the giant weasel, hawk, mastiff, or mule stat block. Its creature type is Construct, and it also gains your Soul Shell trait. Your clay companion understands you, and you can use your bonus action to command it to take any action. In combat, absent commands from you, it takes the Dodge action.
The companion disintegrates into shapeless clay when it is reduced to 0 hit points or when you use this trait again.
Grave Guardian
You are blessed with innate magic of protection and consecration. You can cast the earthen uppercut and sanctuary spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Soul Shell
Your soul has possessed a Construct, imparting the following benefits:
You don’t need to eat, drink, or breathe.
You have advantage on saving throws you make against disease and to avoid or end the poisoned condition on yourself.
You can receive the benefits of spells that restore hit points that don’t usually affect Constructs, like cure wounds and healing word.
Spirit Ward
Your weapon attacks are considered magical for the purpose of overcoming resistances and immunities.
Tombkeeper
You gain proficiency in the Religion and Perception skills.