Medium Human, Assassin, Lawful Neutral
Tomas is a lean, weathered man in his late 50s, his once-black hair now streaked with gray. His eyes, sharp and calculating, hold a deep sadness that belies his deadly past. His face is lined with the weariness of loss, and his movements, though graceful, are slower than they once were. He dresses plainly, favoring a worn leather jacket and dark, practical clothing, but anyone who knows his history recognizes the concealed daggers strapped to his forearms. A simple pendant, an heirloom from his deceased daughter hangs from his neck.
Combat
In combat, Tomas often works as Alice's silent guardian, using his abilities to provide her with advantage or to take down enemies before they can get too close and his emotional attachment to Alice makes him willing to risk his life for her, but he will avoid killing unless absolutely necessary, often preferring to incapacitate or scare off opponents.
Holy Grail Wish
Revive his daughter?
Family Above All, Atonement
Alana's Pendant, The Code of the Assassin
Fear of Losing Again,Blind Loyalty
Evasion
When Tomas is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Uncanny Dodge
When an attacker that Tomas can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
Mark for Death
Once per day, Tomas can mark a creature for death as a bonus action. For the next minute,Tomas gains advantage on all attack rolls against the marked creature, and his sneak attack damage increases to 8d6 for those attacks.
Multi-attack
Tomas makes two dagger attacks.
Daggers 8x
2 concealed on arms, 4 concealed on a chest rig and 2 on legs
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 10 (1d8 + 6) piercing damage plus 14 (4d6) sneak attack damage if Tomas has advantage on the attack.
Throwing Dagger
Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target.
Hit: 8 (1d6 + 5) piercing damage.
Poisoned Blade (1/Day)
Tomas coats his dagger in a fast-acting poison as a bonus action. For the next minute, his dagger attacks deal an additional 10 (3d6) poison damage. The target must make a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failed save.
Mark for Death
Once per day, Tomas can mark a creature for death as a bonus action. For the next minute,Tomas gains advantage on all attack rolls against the marked creature, and his sneak attack damage increases to 8d6 for those attacks.
Shadow Step (Recharge 5–6)
Tomas can use a bonus action to teleport up to 30 feet to an unoccupied space coverd with shadow he can see. His next melee attack has advantage if he uses this ability before attacking.
Uncanny Dodge
When a creature Tomas can see hits him with an attack, he can use his reaction to halve the attack's damage.
Parry
Tomas adds +3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.