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Vampire

ability score increase: Your Constitution score increases by 2, and your Charisma score increases by 1.
age: Vampires don’t mature and age in the same way that other races do.
alignment: Usually evil but can be any
Size: Medium
speed: 30ft
Languages: Common
race features:
  • Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light.
  • Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. You heal for the amount of damage you deal, you can use this up to your Constitution modifier.
  • Feast of Blood. When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, and you gain an advantage on Strength and Dexterity checks and saving throws for 1 minute.
  • Deathless Nature. You don't need to breathe.
  • Vampiric Resistance. You have resistance to necrotic damage.
  • Vampiric Vulnerability: You have a vulnerability to radiant damage.
  • Night’s predators. Your speed increases by 10ft and your unarmed and bite attacks gain 2d8 necrotic damage.
  • Flight. When you reach the 10th level you gain a flying speed equal to your walking speed.
 

Vampire Weaknesses.


Stake to the Heart
If a piercing weapon made of wood is driven into the Vampire's heart, the vampire is paralyzed until the stake is removed. Driving a stake through a Vampire's heart takes an action, and requires that the Vampire be willing, incapacitated or restrained.   Sunlight Hypersensitivity
When the Vampire enters sunlight, they take Radiant damage equal to half their character level (rounded down, min of 1) They also have disadvantage on attack rolls and ability checks.

Created by

Uliptis.

Statblock Type

Race/Species

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