Medium Dwarf (Mountain, Paladin, Lawful Good
optimistic
husband and child back at home who i want to return to. loyal to the now deceased emissary and her mission (even though she died i will carry part of the task, and i excpect my companions to do the same)
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 3 bludgeoning damage. Divine Sense (1/long rest). The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Lay on Hands (pool of 5hp/long rest). Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.