The trickster in the Matrix, the flash of
lightning in the corner of your virtual eye—a
decker specializes in hacking into computers,
commlinks, and datahavens. Her job often
involves stealing, altering, and manipulating
data as well as taking control of or modifying
security systems so her teammates can get in and
out of defended facilities. A good decker knows her work may put
her right in the middle of heated action, and she knows how to react.
Whether she’s firing a weapon, disabling the weapons of others, or
sending every electronic device in a place on the attack, she has a
hit dice:
1 d8
hit points at 1st level:
20 plus con
hit points at higher levels:
armor proficiencies:
ligt armor
weapon proficiencies:
smartlink wepons. light guns
tools:
saving throws:
int and dex
skills:
starting equipment:
1st Cyberdeck
you get a cyberdeck they are very expesiv gear and you should protect it with your body since its worth is greater then yours. the cyberdeck alows you to make a hack action on an enemy you can see with in 200 meters.
the cyberdeck has a cable that reages 1 meter alowing you to hack the electroick objeckt ( you can open close. turn of, lock, etc.)
the hack action
chose an enemy with in 200 meters that you can see, throug the matrix you can try to hack their elecktroniks (cyberware, elektronic wepons, drons etc) disapeling it (int or wis check, dc goes up by 1 each time you try) until thier next turn.
hacking cyberware bodyparts
disableing eyes makes the enemy blinded
chest, makes them paralyzed
arms, disarms the enemy
legs, makes them prone
backdoor
if you have hacked a enemy, you can use a reaction to cancel a cyberware ability
3th quick scan
at the start of initiative, chose one enemy and now thire ac and a resistance or immunity
7th counter hack
if an enemy with in 50 meters you can see makes a hack on you or an ally with in 20 metes, you can use a reaction to also hack them this dosnt raise the dc on you hack action on them
14th mutitasking
you can now use the hack action on 2 electronics same enemy or 2 different on the same turn
spellcasting:
class features:
subclass options: