Ray of Sickness
1-level Necromancy
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At higher levels: When you cast this spell using 2 or more spell points, the damage increases by 1d8 for each additional spell point spent over 1.
Available for: Dark Knight, Healer