Hold Monster
5-level Enchantment
Casting Time: 1 action
Range/Area: 90 feet
Components: V, S, F
Duration: Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using 6 or more spell points, you can target one additional creature for each additional point spent over 5. The creatures must be within 30 feet of each other when you target them.
Available for: Dark Knight, Enchanter