Earth Tremor
1-level Evocation
Casting Time: 1 action
Range/Area: Self (10-foot radius)
Components: V, S
Duration: Instantaneous
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
At higher levels: When you cast this spell using 2 or more spell points, the damage increases by 1d6 for each additional point spent over 1.
Available for: Druid