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The Traveler's Guide to Aellorah

Rite of Warding

5-level Abjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 2 hours
Range/Area: 120 ft.
Components: Verbal, Material
Materials: a vial of your blood, a cat's eye stone worth 250 gp
Duration: 24 hours

You trace a powerful protective glyph on the ground that wards off lesser spirits within 120 ft. of it. Upon completion of the ritual, spirits of CR 6 or lower cannot move within the protected area for 24 hours. Spirits above CR 6 must make a Wisdom saving throw against your spell save DC. On a failed save, they are warded away from the affected area. On a success, they are able to enter the warded area and are immune to its effects for the duration of the spell. This does not apply to your beckoned spirits.

This spell can only be cast as a ritual.

Available for: Soulbinder

Created by

packetpirate.

Statblock Type

Spell

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