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Celestial Warden

The Celestial Warden is a mystical warrior who draws upon the power of stars and constellations. Unlike traditional spellcasters, they channel celestial magic through Constellation Points, using the light of the stars to enhance their combat abilities, protect allies, and foresee the future. They are protectors of the cosmic balance, wielding radiant energy to vanquish darkness.
hit dice: 1d8
hit points at 1st level: 1d8 + your Constitution modifier
hit points at higher levels: 1d8 + your Constitution modifier per level after 1st
armor proficiencies: Light Armor
weapon proficiencies: Simple weapons
tools: Astrology Tools
saving throws: Wisdom, Charisma
skills: Choose two from Arcana, History, Insight, Nature, and Perception
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a quarterstaff or (b) a dagger

  • (a) an explorer's pack or (b) a scholar's pack

  • A set of star charts and a telescope
spellcasting:
class features:

Constellation Magic

At 1st level, you gain access to Constellation Points, which you use to activate your constellation abilities. The number of points you have is shown in the Constellation Points column of the Celestial Warden table. You regain all spent Constellation Points when you finish a long rest.  

Star Strike

At 1st level, you can channel the power of a constellation into your weapon strikes. When you hit a creature with a melee weapon attack, you can expend one Constellation Point to deal an extra 1d8 radiant damage. This damage increases as you gain levels in this class, as shown in the table below.  

1st Level - 1d8

5th Level - 2d8

11th Level - 3d8

17th Level - 4d8

 

Cosmic Awareness

At 2nd level, you gain proficiency in the Insight and Perception skills if you don’t already have them. Your understanding of the cosmos gives you advantage on Wisdom (Insight) and Wisdom (Perception) checks to discern illusions or invisible creatures.  

Celestial Form

Starting at 3rd level, you can use your action to transform into a radiant form of starlight for 1 minute. While in this form, you shed bright light in a 30-foot radius and dim light for an additional 30 feet. You also gain resistance to radiant damage and can use your Star Strike without expending Constellation Points. Once you use this feature, you can't use it again until you finish a long rest.  

Celestial Path

At 3rd level, choose a path that defines your connection to the stars: the Path of the Cosmic Guardian or the Path of the Star Seer. Your choice grants you features at 3rd level and again at 7th, 11th, and 17th levels.  

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.  

Astral Shield

Starting at 5th level, you can use a reaction to expend a Constellation Point and grant yourself or an ally within 30 feet a shield of starlight. The shield grants temporary hit points equal to 1d8 + your Charisma modifier and lasts until the end of your next turn.  

Starry Empowerment

At 6th level, your connection to the stars strengthens. When you roll a 1 or 2 on a damage die for an attack enhanced by your Star Strike, you can reroll the die and must use the new roll.  

Guiding Light

At 7th level, you can use your connection to the stars to guide your allies. As a bonus action, you can expend a Constellation Point to grant an ally within 30 feet advantage on their next attack roll or saving throw.  

Ability Score Improvement

When you reach 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.  

Constellation Mastery

At 9th level, choose one of the following constellations to master: The Bear, The Dragon, or The Phoenix. You gain a specific ability depending on the constellation you choose. At 14th level, you can choose a second constellation to master.  
  • The Bear: Gain a +2 bonus to your AC for 1 minute.
  • The Dragon: You can breathe a cone of starfire. Each creature in a 15-foot cone must make a Dexterity saving throw, taking 6d6 radiant damage on a failed save, or half as much damage on a successful one.
  • The Phoenix: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead and regain hit points equal to 3d8 + your Charisma modifier.
 

Celestial Mastery

Starting at 10th level, when you use your Celestial Form, you can choose to gain wings of starlight, granting you a flying speed of 30 feet.  

Starfall

At 11th level, you can call down a star to strike your enemies. As an action, choose a point you can see within 60 feet. Each creature within a 10-foot radius of that point must make a Dexterity saving throw. A creature takes 6d8 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can’t use it again until you finish a long rest.  

Ability Score Improvement

When you reach 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.  

Cosmic Influence

At 13th level, your presence exerts a calming influence. You and friendly creatures within 10 feet of you can’t be frightened while you are conscious.  

Starry Empowerment Improvement

Starting at 15th level, when you use your Star Strike, you can add your Charisma modifier to the extra radiant damage.  

Ability Score Improvement

When you reach 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.  

Celestial Form Improvement

At 17th level, while in your Celestial Form, you gain resistance to all damage except force and psychic damage.  

Cosmic Awareness Improvement

Starting at 18th level, you gain truesight out to 30 feet.  

Ability Score Improvement

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.  

Stellar Ascendance

At 20th level, you become a master of the stars. You regain half of your expended Constellation Points when you finish a short rest. Additionally, when you use your Celestial Form, you can choose to gain all benefits from the constellations you have mastered.
subclass options:

Path of the Cosmic Guardian

Celestial Guardian's Presence

At 3rd level, you gain proficiency in heavy armor and martial weapons. You can use a bonus action to expend a Constellation Point to bolster your defenses, granting you temporary hit points equal to your Celestial Warden level + your Charisma modifier.  

Guardian's Shield

At 7th level, when an ally within 30 feet is attacked, you can use your reaction to expend a Constellation Point and create a protective shield. The attack roll against your ally is made with disadvantage.  

Astral Might

At 11th level, your physical prowess is enhanced by the stars. Your Strength and Dexterity scores increase by 2, and your maximum for those scores is now 22.  

Stellar Aegis

At 17th level, you can use your Celestial Form to become a beacon of protection. Allies within 30 feet of you gain a +2 bonus to their AC and saving throws while you are in your Celestial Form.  

Path of the Star Seer

Seer's Insight

At 3rd level, your connection to the stars grants you profound insight. You gain proficiency in the Arcana and Religion skills, and you can use your Wisdom modifier instead of Intelligence for checks with these skills.  

Celestial Vision

At 7th level, you can expend a Constellation Point to gain the ability to see into the ethereal plane and the future. For 1 minute, you have advantage on Wisdom (Perception) checks and gain the effects of the see invisibility spell.  

Prophetic Guidance

At 11th level, you can use your action to expend 3 Constellation Points and grant an ally a glimpse of the future. The chosen ally gains advantage on all attack rolls, ability checks, and saving throws for 1 minute.  

Astral Forewarning

At 17th level, you can use your Celestial Form to become a beacon of foresight. Allies within 30 feet of you gain advantage on all saving throws while you are in your Celestial Form.
LevelFeaturesConstellation Points
1Constellation Magic, Star Strike2
2Cosmic Awareness3
3Celestial Form, Celestial Path (Cosmic Guardian or Star Seer)4
4Ability Score Improvement5
5Astral Shield6
6Starry Empowerment7
7Guiding Light8
8Ability Score Improvement9
9Constellation Mastery10
10Celestial Mastery11
11Starfall12
12Ability Score Improvement13
13Cosmic Influence14
14Constellation Mastery (2 constellations)15
15Starry Empowerment Improvement16
16Ability Score Improvement17
17Celestial Form Improvement18
18Cosmic Awareness Improvement19
19Ability Score Improvement20
20Stellar Ascendance21

Created by

Morgatron247.

Statblock Type

Class Features

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