Description:
Fishmen are a race of aquatic humanoids distinguished by their striking appearance, combining human and fish-like features. Their skin is covered in scales of varying colors, often reflecting the hues of the ocean – shades of blue, green, and even vibrant reds and yellows. Their hands and feet are webbed, providing them with exceptional swimming capabilities. Fishmen possess gills on their necks, allowing them to breathe underwater, alongside a pair of sharp, predatory eyes that can see clearly in the murkiest of waters. Many Fishmen have fins or other aquatic appendages, such as tail fins or dorsal fins, further emphasizing their oceanic heritage.
Personality:
Fishmen are often perceived as stern and stoic, but beneath this exterior lies a deep sense of camaraderie and protectiveness towards their kin and allies. They are fiercely independent and value freedom, often holding a deep-seated resentment towards any form of oppression or slavery. This makes them formidable opponents against tyrants and oppressors. Despite their rough demeanor, Fishmen are capable of deep friendships and are incredibly loyal to those they trust.
Subrace's:
Octopus Traits
Octopus fish-men tend to have six arms and red or brown-tinted skin, with a lot of flexibility with their multiple appendages.
Ability Score Increase. Your Strength and Dexterity scores both increase by 1.
Multi-Armed. You have four additional arms, six in total. While you cannot efficiently wield weapons with these arms, you may use them to hold smaller items such as potions and trinkets. Additionally, you have advantage on grapple checks with your arms.
Shark Traits
These fish-men are known to have sharp shark-like teeth, light blue-tinted skin, large back fins, and extreme strength.
Ability Score Increase. Your Strength score increases by 2.
Bite. Your razor-sharp teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an Unarmed Strike.
Manta Ray Traits
These fish-men are known to have wide side-fins and light-blue skin, moving at high speeds underwater.
Ability Score Increase. Your Dexterity score increases by 2.
Sea Glide. You have a Swimming speed of 40 feet.