race features:
brave[b You have advantage on saving throws against being frightened.
Natural Weapon You are proficient with your unarmed strikes, which deal 1d6 + 1 piercing damage on a hit.
Proficiencies: Great Sword and athletics
Appearance: Kell are a humanoid race with tendrils that act as a helmet for their head. They tend to have thick, but short fur that covers their entire body. Mountainous Kell have much longer fur especially on the forearms and calves. They have a short, pointed snout that varies in structure depending on the individual. Kell are naturally sturdy and well-built people. It’s common for Kell to have some muscle definition no matter their weight. An easy way to Kell the two subtypes of Kell apart is their colouration. Kell who are native to the plains will be a vibrant red, orange, brown, green, or grey. Mountainous Kell are not as diverse in fur colour, they are seen with black, white, or grey fur. All Kell have a long tail that is at minimum half as long as they are tall. Plains Kell don’t have a fluffy tail as mountainous Kell do, but both are affective for balance and to stay warm during the harsh winter of Morkem’s claw.