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SRD

Ogrillon

"I'VE READ THE SIGNS AND WITNESSED THE OMENS! Now I put that all aside so I can spill the blood, sever the limbs, rend the flesh!" -Ur-Tumug the Reaper, Ogrillon Warlock   Ogrillons have, within their souls, the violence and fervor of true warriors. Made to serve as champions of overlords and war chiefs, they are the children of a male ogre and a female orc.   Neither Civilized, Nor Savages Most Ogrillons are seen as monsters by many civilizations, they are usually relegated to roles in society fitting that view: soldier, guard, laborer, etc. Even though many Ogrillons have a spiritual or intellectual calling, most societies will stifle this development, leading to many founding their own tribal forts or turning to a life of adventuring.
ability score increase: Your Strength score increases by 2, and two other ability scores of your choice each increase by 1.
age: Ogrillons mature faster than humans, reaching adulthood by the age of 15. They live much longer than humans, however, often exceeding 250 years.
alignment: Ogrillons are fierce and passionate people, prone to a violent nature and fanatical fervor. They can be any alignment but are rarely neutral.
Size: Medium
speed: Ogrillons are fierce and passionate people, prone to a violent nature and fanatical fervor. They can be any alignment but are rarely neutral.
Languages: You can speak, read, and write Common, Giant, and one language of your choice.
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Ogrillon Tenacity. You have proficiency in two of the following skills of your choice: Athletics, Deception, Intimidation, Investigation, Perception, and Religion.   Cleaving Swing. When you take the Attack action on your turn using a melee weapon, you can replace one of your attacks with a devastating swing targeting all creatures around you. Each creature within 5 feet of you must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failed save, each creature takes damage equal to your weapon's damage and of the damage type associated with that weapon. On a successful save, it takes half as much damage. This damage increases by one damage die when you reach 5th level, 11th level, and 17th level.   Tough Hide. When you are not wearing armor your AC equals 13+ your dex or con modifier   You can use your Cleaving Swing a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ogrillon names are harsh sounding and fear-inducing.   Kin Names: Ar-Garruk, Ar-Heka, Ar-Hissun, Ar-Jaanek, Ar-Kalus, Ar-Karok, Ar-Pratuk, Ar-Sakul, Az-Adara, Ur-Daag, Ur-Edin, Ur-Hakkon, Ur-Kalamar   Deed Names: Ash-Skin, Black-Thorn, Earth-Scorcher, Gravewalker, the Mad One, the Reaper, the Scorpion

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