race features:
Natural Weapons -
You are proficient with your hoof and bite attacks, which are finesse, heavy weapons that deal 1d4 bludgeoning damage.
Cutie Mark -
All ponies receive a cutie mark by adulthood. You determine what your cutie mark looks like and the ideal it represents. DM determines what abilities this gives you.
Flight -
You have a fly speed of 50 feet. If you are at half your maximum HP or less, your fly speed is halved and you must make a DC 15 Constitution check to gain altitude. If you are at one-quarter your maximum HP or less, you cannot fly. You can only glide to the ground. If you have one level of exhaustion, your fly speed is halved. If you have two or more, you cannot fly.
Cloud Walking -
You can touch and interact with clouds as if they were solid (albeit soft) ground. This means you can sit or lie on clouds, move them around, gather them together, or buck them apart with your hooves. You can also stomp on thick clouds and force them to rain, or possibly even coax out a small lightning bolt if it’s a thick enough cloud.
Glide -
When you fall 30 feet or more, you can use your reaction to spread your wings and slow your fall, preventing you from taking any falling damage. For every 10 feet you fall, you can move 5 feet horizontally.
Sky Hauler -
You gain Sky Hauler as a bonus Cartoon Physics ability.
Birds Eye View -
You gain proficiency in the Perception skill. And have advantage making perception check while 30 ft or more in the air.
Athletic Poise -
Choose one skill from this list: Acrobatics, Athletics, or Stealth. You gain proficiency in that skill.
Lighting Reflexes -
You add your proficiency bonus to your Initiative rolls.