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Mutated Dragon Pony Hybrid

ability score increase: From Strength, Constitution, and Charisma, choose one ability to increase by 2 and a second to increase by 1.
age: Age unknown due to dragon heritage, although maturity rate to adult is similar to ponies, reaching young adulthood at 18.
Size: Medium
speed: 30 ft
Languages: Draconic, Equestrian, one additional
race features:
Natural Weapons - You are proficient with your claw and bite attacks, which are finesse, heavy weapons that deal 1d4 slashing damage and piercing damage, respectively.   Cutie Mark - All ponies receive a cutie mark by adulthood. You determine what your cutie mark looks like and the ideal it represents. DM determines what abilities this gives you.   Close To The Earth - You gain proficiency in one skill from this list: Animal Handling, Athletics, Insight, Medicine, Nature, or Survival.   People Pony - Choose one skill from this list: Intimidation, Performance, or Persuasion. You gain proficiency in that skill.   Cloud Walking - You can touch and interact with clouds as if they were solid (albeit soft) ground. This means you can sit or lie on clouds, move them around, gather them together, or tear them apart with your claws.   Glide - When you fall 30 feet or more, you can use your reaction to spread your wings and slow your fall, preventing you from taking any falling damage. For every 10 feet you fall, you can move 5 feet horizontally.   Dragon Type - Choose a dragon type from the table below, which determines your breath weapon and damage resistance.   Dragon Type Breath Weapon Acid 5 x 30 ft. line (Dex. Save) Lightning 5 x 30 ft. line (Dex. Save) Fire 15 ft. cone (Dex Save) Poison 15 ft. cone (Con Save) Cold 15 ft. cone (Con Save)   Breath Weapon - You can use your action to exhale destructive energy. Your dragon type determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw as indicated. A creature takes 2d6 damage on a failed save, and half as much on a successful save. The save DC is 8 + your Constitution bonus + your proficiency bonus. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon 4 times, you cannot use it again until you complete a short rest or along rest.   Focus Breath - You can choose to concentrate your breath weapon attack down to affect a single adjacent object over multiple rounds. One round of such use will destroy flimsy objects; 3 or 4 rounds will melt, burn, or weaken more durable objects such as a padlock, weapon, or chain. Exact details are left to the GM to decide. This use expends your breath weapon like any other use.   Damage Resistance - You have resistance to the damage type associated with your breath weapon.   Draconic Bloodline   Prehensile Tail - Your tail is long and thin, and you can use it almost like a third hand. Each round, you can make one extra object interaction for free by using your tail, such as opening a door, drawing or sheathing a weapon, or pulling a lever. It’s not strong enough to wield weapons.

Created by

ClockWorkCleo.

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