Homebrew
Medium Humanoid (Human, Lawful Good
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Toxic Touch. The priest's skin is extremely poisonous to touch. Any creature that touches the priest's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage & 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage and the target must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Kiss of Death. Melee Weapon Attack: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the priest, incapacitated, or restrained. Hit: The target must make a DC 13 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Divine Eminence. The priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.