Homebrew
Medium Humanoid (Human, Neutral Good
Master of Intrigue. Sir Cosse can unerringly mimic the speech patterns & accent of a creature that he hear speak for at least 1 minute, enabling him to pass himself off as a native speaker of a particular land, provided that he knows the language.
Sneak Attack (1/Turn). Sir Cosse deals an extra 7 (2d6) damage when he hits a target with a weapon attack & has advantage on the attack roll, or when the target is within 5 feet of an ally of Sir Cosse that isn't incapacitated & the spy doesn't have disadvantage on the attack roll.
Multiattack. Sir Cosse makes two melee attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Palm Pistol. Ranged Weapon Attack: +6 to hit, range 40/160 ft., misfire 1, one target. Hit: 8 (1d8 + 4) piercing damage.Cunning Action. On each of his turns, Sir Cosse can use a bonus action to take the Dash, Disengage, or Hide action.
Master of Tactics. Sir Cosse can use the Help action. Additionally, when he uses the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of Sir Cosse, rather than within 5 feet of him, if the target can see or hear him.