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Sabina, the Mountain Specter

Medium Human, outlander, Neutral Evil

Armor Class 22
Hit Points 288 (25d8+175) 25d8+175
Speed: 30 ft

STR

18
( +4 )

DEX

10
( +0 )

CON

24
( +7 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

21
( +5 )

Saving Throws Strength +10, Constitution +13, Wisdom +8
Skills Animal Handling +8, Arcana +7, Athletics +10, History +7, Intimidation +11, Nature +7, Perception +8, Survival +8
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses Blindsight 10 ft., passive Perception 18
Languages Ramian, Fey-Tongue
Challenge Rating 20
Proficiency Bonus +6

Spellcasting. Sabina is an 8th level warlock and a 10th level paladin. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Sabina has the following spells prepared:

Cantrips (at will): , mind sliver, toll the dead
1st level (4 slots): armor of agathys, cause fear, command, hex, shield of faith, thunderous smite, unseen servant, wrathful smite
2nd level (3 slots): branding smite, find steed, hold person, misty step, phantasmal force, spiritual weapon
3rd level (2 slots): bestow curse, dispel magic, fear, spirit shroud, summon fey, vampiric touch
4th level (2 pact slots): dominate beast, spirit of death


Action Surge (Recharge 5-6). Sabina can take an additional action on her turn.

Magic Resistance. Sabina has advantage on saving throws against spells and other magical effects.

War Caster. Sabina has advantage on Constitution saving throws that she makes to maintain her concentration on spells, and she can perform the somatic components of spells even when she has weapons or a shield in one or both hands.

Mage Slayer. When Sabina damages a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

Sentinel. When Sabina hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of its turn. Creatures provoke opportunity attacks from Sabina even if they take the Disengage action before leaving her reach.

Combat Superiority. Sabina has five superiority dice, which are d8s. Expended superiority dice are regained upon finishing a short or long rest. Sabina knows the following maneuvers:

Lunging Attack: When Sabina makes a melee weapon attack on her turn, she can expend one superiority die to increase her reach for that attack by 5 feet. If it hits, add the superiority die to the attack's damage roll.

Menacing Attack: When Sabina hits a creature with a weapon attack, she can expend one superiority die to attempt to frighten the target. The superiority die is added to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of Sabina until the end of her next turn. Once a creature is frightened by this maneuver, it can't be frightened by it again until it finishes a long rest.

Sweeping Attack: When Sabina hits a creature with a melee weapon attack, she can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within Sabina's reach. If the original attack roll would hit the second creature, it takes damage equal to the number rolled on the superiority die. The damage is of the same type dealt by the original attack.

Actions

Multiattack. Sabina makes two longsword attacks or four eldritch blast attacks.

Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (1d8+8) slashing damage, or 11 (1d10+6) slashing damage if used with two hands to make a melee attack, plus 5 (1d8) necrotic damage. If a humanoid dies from this attack, there is a 20% chance that a specter, bound in service to Sabina, rises from the corpse 1 round later. The specter disappears after 1d4 hours.

Eldritch Blast. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 11 (1d10+5) force damage.

Ghostly Gaze. Once per day, Sabina gains the ability to see through solid objects to a range of 30 feet. Within that range, she also has darkvision. This special sight lasts for 1 minute. During this time, she perceives objects as ghostly, transparent images.

Conquering Presence. Once per day, each creature that Sabina can see within 30 feet of herself is forced to make a DC 19 Wisdom saving throw. On a failed save, a creature becomes frightened of her for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Fey Presence (Recharge 5-6). Each creature in a 10-foot cube originating from Sabina is forced to make a DC 19 Wisdom saving throw. The creatures that fail their saving throws are all charmed or frightened by Sabina until the end of her next turn. Once a creature has been charmed or frightened by this ability, it can't be charmed or frightened by this ability again until it finishes a long rest.

Bonus Actions

Shield Master. If Sabina takes the Attack action on her turn, she can try to shove a creature within 5 feet of her with her shield.

Relentless Hex (Recharge 5-6). Sabina magically teleports up to 30 feet to an unoccupied space she can see within 5 feet of the target cursed by her hex spell.

Second Wind (Recharge 5-6). Sabina regains 1d10 + 7 hit points.

Reactions

Parry. When another creature damages Sabina with a melee attack, she can expend one superiority die to reduce the damage by the number rolled on the superiority die.

Riposte. When a creature misses Sabina with a melee attack, she can expend one superiority die to make a melee weapon attack against the creature. If it hits, the superiority die is added to the attack's damage roll.

Shield Master. If Sabina is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she can instead take no damage if she succeeds on the saving throw, interposing her shield between herself and the source of the effect.

Sentinel. When a creature that doesn't have the Sentinel feat within 5 feet of Sabina makes an attack against a target other than her, she can make a melee weapon attack against the attacking creature.

Mage Slayer. When a creature within 5 feet of Sabina casts a spell, she can make a melee weapon attack against that creature.

War Caster. When a hostile creature provokes an opportunity attack from Sabina, she can cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Misty Escape (Recharge 5-6). In reaction to taking damage, Sabina turns invisible and teleports up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.


Created by

norselyqueer.

Statblock Type

NPC Sheet

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