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Martial Disciplines

Disciplines: Starting at 1st level,

you learn two disciplines from the list provided in the Martial Discipline Manual. Disciplines represent your specialized training and grant you additional combat abilities. You have a number of discipline dice equal to 2 + your proficiency bonus, starting at d6. You regain expended discipline dice after a short or long rest.

Martial Disciplines

Cantrips

NAME   CAST RNG DUR DMG CMP
Ambush   1 reaction Self Instant d8 None
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Bait and Switch   1 bonus action 5 feet Instant d8 None
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Brace   1 reaction Equal to weapon’s Instant d8 Wielding a Reach Weapon or Spear
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Commander's Strike   1 attack 30 feet Instant d8 None
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Commanding Demeanor   1 reaction Self Instant d8 Proficiency with Intimidation, Performance, or Persuasion
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Disarming Attack   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Distracting Strike   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  You leap forward with increased speed, allowing you to cover more ground.
Dynamic Daggers   1 bonus action Self 1 minute d8 Dexterity of 11
  Your shot causes the target to be knocked prone as if charged by a bull.
Evasive Footwork   1 bonus action Self 1 turn d8 Not Wearing Heavy Armor
  You punish an enemy for attacking an ally, dealing extra damage to them
Expeditious Maneuver   1 reaction Self Instant d8 None
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Feinting Attack   1 bonus action 5 feet Instant d8 Wielding a Martial Weapon
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Finishing Blow   1 attack 60 feet Instant d8 Wielding a Finesse Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
Flaming Cleave   1 attack Self (5-foot radius) Instant d8 Wielding a Melee Weapon
  You adopt a defensive stance, making it harder for enemies to hit you.
Flaming Shot   1 attack 120 feet 1 turn d8 Wielding a Ranged Weapon
  You take a defensive stance, causing damage to enemies that strike you.
Flu-Flu Shot   1 attack 120 feet 1 turn d8 Wielding a Bow or Crossbow
  You deflect an incoming attack, causing it to miss.
Gentle Resolve   1 bonus action 15 feet 1 turn d8 Charisma or Wisdom of 11
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
Glancing Blows   1 reaction Self 1 round d8 Wearing Heavy Armor or Wielding a Shield
  You disguise yourself with expert precision, altering your appearance effectively.
Goading Attack   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
Grappling Shot   1 bonus action 50 feet 1 turn d8 Wielding a Bow or Crossbow
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Grappling Strike   1 bonus action 5 feet Instant d8 Wielding a Melee Weapon and have a Free Hand
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Grit   1 reaction Self Instant d8 Constitution of 11
  You enter a state of fervor, enhancing your combat abilities.
Hemorrhaging Strike   1 attack Self (5-foot radius) Instant d8 Wielding a Melee Weapon
  You take careful aim, ensuring your next shot hits its mark with precision.
Know Your Enemy   1 action 30 feet Instant d8 None
  You summon a gust of wind to propel yourself or an ally forward.
Lacerating Whip   1 attack 10 feet Instant d8 Wielding a Whip
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Lunging Attack   1 attack Self Instant d8 Wielding a Melee Weapon
  You land heroically, creating a shockwave that knocks back nearby enemies.
Maneuvering Attack   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Menacing Attack   1 attack Equal to weapon's 1 round d8 Wielding a Martial Weapon
  You impale your target with a harpoon, restraining them and causing them to bleed.
Parry   1 reaction Self Instant d8 Wielding a Melee Weapon
  You leap with incredible force, covering great distances with each stride.
Poison Grenade   1 bonus action 10 feet Instant d8 Intelligence or Wisdom of 11
  You set up a trap that alerts you when someone crosses its perimeter.
Pushing Attack   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Precision Attack   1 bonus action Self Instant d8 None
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Quick Toss   1 bonus action 30 feet Instant d8 None
  You take careful aim, ensuring your next shot deals maximum damage.
Rally   1 bonus action 30 feet Instant d8 None
  You throw your target with great force, knocking them prone and causing tremors.
Riposte   1 reaction Equal to weapon's Instant d8 Wielding a Melee Weapon
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Skillful Recovery   1 attack Self Instant d8 Wielding a Weapon that Lacks the Finesse Property
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Spirit   1 reaction Self Instant d8 Wisdom of 11
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Sunrod   1 bonus action Self 1 hour d8 None
  You engage in smooth talking, persuading a target to take a course of action.
Sweeping Attack   1 attack Equal to weapon's Instant d8 Wielding a Melee Weapon
  You set up a trap that ensnares anyone who steps on it.
Swift Footed   1 bonus action Self 1 turn d8 Dexterity of 11
  You increase your movement speed, allowing you to traverse long distances quickly.
Tactical Assessment   1 reaction Self Instant d8 Proficiency in History, Insight, or Investigation
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Trip Attack   1 attack Equal to weapon's Instant d8 Wielding a Martial Weapon
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Whirlwind Strike   1 action Self Instant d8 Wielding a Melee Weapon
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Whistling Shot   1 attack 120 feet Instant d8 Wielding a Bow or Crossbow
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Created by

oterbor101.

Statblock Type

Spellbook

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