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1st Level Martial Techniques

by The Dragon Of The West
The following martial manual list only some of the techniques that are suitable for a martial artist of any realm.



Remember:
A Martial artist may only expel up to four first level techniques without requiring a rest to restore their Ki.



The mark of a true martial master in being able to combine and forge new techniques to suit your battle needs.

1st Level Martial Techniques

Level 1 Spells

NAME   CAST RNG DUR DMG CMP
Adhesive Shot   1 bonus action Self 1 minute d8 dexterity 12
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Alchemist's Shot   1 attack 120 feet 1 minute d10 Bow or Crossbow
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Astute Protector   1 bonus action 30 feet Concentration d8 None
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Berserker's Blitz   1 reaction Self Instantaneous d8 Melee Weapon
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Blasting Ammunition   1 attack 60 feet Instantaneous d8 dexterity 12, Ranged Weapon
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Bloodletting   1 reaction Self Instantaneous d8 Melee Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Bounding dash   1 bonus action Self Concentration d8 dexterity 12
  You leap forward with increased speed, allowing you to cover more ground.
Bull's-Head Shot   1 attack 30 feet 1 minute d10 dexterity 12, Ranged Weapon
  Your shot causes the target to be knocked prone as if charged by a bull.
Castigating Strike   1 reaction 5 feet Instantaneous d8 Shield
  You punish an enemy for attacking an ally, dealing extra damage to them
Commanding Order   1 action 60 feet 1 round d8 Charisma 12
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Commanding Zone   1 action Self Concentration d8 None
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Crashing Wave   1 reaction Self Instantaneous d8 Melee Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
defensive Stance: Rabbit   1 bonus action Self 1 minute d8 dexterity 12
  You adopt a defensive stance, making it harder for enemies to hit you.
defensive Stance: Thorns   1 bonus action Self 1 hour d8 Constitution 12, Melee Weapon
  You take a defensive stance, causing damage to enemies that strike you.
deflect   1 reaction Self 1 round d8 Shield
  You deflect an incoming attack, causing it to miss.
demoralize   1 action 30 feet Concentration d8 Charisma 12
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
don disguise   10 minutes Self 1 hour d8 Proficiency with disguise Kit
  You disguise yourself with expert precision, altering your appearance effectively.
dread Gaze   1 bonus action 15 feet 1 minute d8 Charisma or Strength 12
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
duelist's Challenge   1 bonus action 30 feet Concentration d8 Charisma or Wisdom 12
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Encourage   1 action 30 feet Concentration d8 Charisma 12
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Fervor   1 bonus action Self Concentration d8 Strength or dexterity 12
  You enter a state of fervor, enhancing your combat abilities.
Flawless Aim   1 action 120 feet Instantaneous d8 dexterity 12
  You take careful aim, ensuring your next shot hits its mark with precision.
Gale Force   1 bonus action Self Concentration d8 dexterity 12
  You summon a gust of wind to propel yourself or an ally forward.
Hail of Arrows   1 action 120 feet Instantaneous d8 dexterity 12, Bow or Crossbow
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Heroic Landing   1 reaction Self 1 minute d8 None
  You land heroically, creating a shockwave that knocks back nearby enemies.
Heroic Inspiration   1 action 30 feet Concentration d8 None
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Impaling Harpoon   1 attack 50 feet Concentration d8 dexterity or Strength 12
  You impale your target with a harpoon, restraining them and causing them to bleed.
Jumping Strides   1 action Self 1 minute d8 Strength 12
  You leap with incredible force, covering great distances with each stride.
Perimeter Trap   1 minute Touch 8 hours d8 Wisdom 12
  You set up a trap that alerts you when someone crosses its perimeter.
Poisoner's Ammunition   1 attack 120 feet 1 minute d10 dexterity 12, Bow or Crossbow
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Pot O' Oil   1 attack 30 feet 1 minute d8 dexterity 12
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Precision Shot   1 attack 120 feet 1 round d8 dexterity 12, Ranged Weapon
  You take careful aim, ensuring your next shot deals maximum damage.
Seismic Throw   1 attack 5 feet Instantaneous d8 Strength 12
  You throw your target with great force, knocking them prone and causing tremors.
Shattering Quake   1 attack 5 feet Instantaneous d8 Strength 12
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Shockwave   1 action Self Instantaneous d8 Strength 12, Shield
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Smoke Stick   1 attack 60 feet 1 minute d8 Intelligence 12
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Smooth Talking   1 action 30 feet 1 hour d8 Charisma 12
  You engage in smooth talking, persuading a target to take a course of action.
Snare Trap   1 minute Touch 8 hours d8 None
  You set up a trap that ensnares anyone who steps on it.
Strider's March   1 action Self 1 hour d8 dexterity 12
  You increase your movement speed, allowing you to traverse long distances quickly.
Toxic Slash   1 bonus action Self Instantaneous d8 Intelligence 12
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Unrelenting Spirit   1 action Self 1 hour d8 Constitution 12
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Vigilant Herald   1 reaction 30 feet Instantaneous d8 None
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Warrior's Quarry   1 bonus action 90 feet Concentration d8 None
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Level 2 Spells

NAME   CAST RNG DUR DMG CMP
Adhesive Shot   1 bonus action Self 1 minute d8 + dexterity 12
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Alchemist's Shot   1 attack 120 feet 1 minute d10 + Bow or Crossbow
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Astute Protector   1 bonus action 30 feet Concentration d8 + None
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Berserker's Blitz   1 reaction Self Instantaneous d8 + Melee Weapon
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Blasting Ammunition   1 attack 60 feet Instantaneous d8 + dexterity 12, Ranged Weapon
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Bloodletting   1 reaction Self Instantaneous d8 + Melee Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Bounding dash   1 bonus action Self Concentration d8 + dexterity 12
  You leap forward with increased speed, allowing you to cover more ground.
Bull's-Head Shot   1 attack 30 feet 1 minute d10 + dexterity 12, Ranged Weapon
  Your shot causes the target to be knocked prone as if charged by a bull.
Castigating Strike   1 reaction 5 feet Instantaneous d8 + Shield
  You punish an enemy for attacking an ally, dealing extra damage to them
Commanding Order   1 action 60 feet 1 round d8 + Charisma 12
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Commanding Zone   1 action Self Concentration d8 + None
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Crashing Wave   1 reaction Self Instantaneous d8 + Melee Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
defensive Stance: Rabbit   1 bonus action Self 1 minute d8 + dexterity 12
  You adopt a defensive stance, making it harder for enemies to hit you.
defensive Stance: Thorns   1 bonus action Self 1 hour d8 + Constitution 12, Melee Weapon
  You take a defensive stance, causing damage to enemies that strike you.
deflect   1 reaction Self 1 round d8 + Shield
  You deflect an incoming attack, causing it to miss.
demoralize   1 action 30 feet Concentration d8 + Charisma 12
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
don disguise   10 minutes Self 1 hour d8 + Proficiency with disguise Kit
  You disguise yourself with expert precision, altering your appearance effectively.
dread Gaze   1 bonus action 15 feet 1 minute d8 + Charisma or Strength 12
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
duelist's Challenge   1 bonus action 30 feet Concentration d8 + Charisma or Wisdom 12
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Encourage   1 action 30 feet Concentration d8 + Charisma 12
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Fervor   1 bonus action Self Concentration d8 + Strength or dexterity 12
  You enter a state of fervor, enhancing your combat abilities.
Flawless Aim   1 action 120 feet Instantaneous d8 + dexterity 12
  You take careful aim, ensuring your next shot hits its mark with precision.
Gale Force   1 bonus action Self Concentration d8 + dexterity 12
  You summon a gust of wind to propel yourself or an ally forward.
Hail of Arrows   1 action 120 feet Instantaneous d8 + dexterity 12, Bow or Crossbow
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Heroic Landing   1 reaction Self 1 minute d8 + None
  You land heroically, creating a shockwave that knocks back nearby enemies.
Heroic Inspiration   1 action 30 feet Concentration d8 + None
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Impaling Harpoon   1 attack 50 feet Concentration d8 + dexterity or Strength 12
  You impale your target with a harpoon, restraining them and causing them to bleed.
Jumping Strides   1 action Self 1 minute d8 + Strength 12
  You leap with incredible force, covering great distances with each stride.
Perimeter Trap   1 minute Touch 8 hours d8 + Wisdom 12
  You set up a trap that alerts you when someone crosses its perimeter.
Poisoner's Ammunition   1 attack 120 feet 1 minute d10 + dexterity 12, Bow or Crossbow
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Pot O' Oil   1 attack 30 feet 1 minute d8 + dexterity 12
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Precision Shot   1 attack 120 feet 1 round d8 + dexterity 12, Ranged Weapon
  You take careful aim, ensuring your next shot deals maximum damage.
Seismic Throw   1 attack 5 feet Instantaneous d8 + Strength 12
  You throw your target with great force, knocking them prone and causing tremors.
Shattering Quake   1 attack 5 feet Instantaneous d8 + Strength 12
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Shockwave   1 action Self Instantaneous d8 + Strength 12, Shield
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Smoke Stick   1 attack 60 feet 1 minute d8 + Intelligence 12
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Smooth Talking   1 action 30 feet 1 hour d8 + Charisma 12
  You engage in smooth talking, persuading a target to take a course of action.
Snare Trap   1 minute Touch 8 hours d8 + None
  You set up a trap that ensnares anyone who steps on it.
Strider's March   1 action Self 1 hour d8 + dexterity 12
  You increase your movement speed, allowing you to traverse long distances quickly.
Toxic Slash   1 bonus action Self Instantaneous d8 + Intelligence 12
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Unrelenting Spirit   1 action Self 1 hour d8 + Constitution 12
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Vigilant Herald   1 reaction 30 feet Instantaneous d8 + None
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Warrior's Quarry   1 bonus action 90 feet Concentration d8 + None
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Level 3 Spells

NAME   CAST RNG DUR DMG CMP
Adhesive Shot   1 bonus action Self 1 minute d8 + dexterity 12
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Alchemist's Shot   1 attack 120 feet 1 minute d10 + Bow or Crossbow
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Astute Protector   1 bonus action 30 feet Concentration d8 + None
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Berserker's Blitz   1 reaction Self Instantaneous d8 + Melee Weapon
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Blasting Ammunition   1 attack 60 feet Instantaneous d8 + dexterity 12, Ranged Weapon
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Bloodletting   1 reaction Self Instantaneous d8 + Melee Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Bounding dash   1 bonus action Self Concentration d8 + dexterity 12
  You leap forward with increased speed, allowing you to cover more ground.
Bull's-Head Shot   1 attack 30 feet 1 minute d10 + dexterity 12, Ranged Weapon
  Your shot causes the target to be knocked prone as if charged by a bull.
Castigating Strike   1 reaction 5 feet Instantaneous d8 + Shield
  You punish an enemy for attacking an ally, dealing extra damage to them
Commanding Order   1 action 60 feet 1 round d8 + Charisma 12
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Commanding Zone   1 action Self Concentration d8 + None
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Crashing Wave   1 reaction Self Instantaneous d8 + Melee Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
defensive Stance: Rabbit   1 bonus action Self 1 minute d8 + dexterity 12
  You adopt a defensive stance, making it harder for enemies to hit you.
defensive Stance: Thorns   1 bonus action Self 1 hour d8 + Constitution 12, Melee Weapon
  You take a defensive stance, causing damage to enemies that strike you.
deflect   1 reaction Self 1 round d8 + Shield
  You deflect an incoming attack, causing it to miss.
demoralize   1 action 30 feet Concentration d8 + Charisma 12
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
don disguise   10 minutes Self 1 hour d8 + Proficiency with disguise Kit
  You disguise yourself with expert precision, altering your appearance effectively.
dread Gaze   1 bonus action 15 feet 1 minute d8 + Charisma or Strength 12
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
duelist's Challenge   1 bonus action 30 feet Concentration d8 + Charisma or Wisdom 12
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Encourage   1 action 30 feet Concentration d8 + Charisma 12
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Fervor   1 bonus action Self Concentration d8 + Strength or dexterity 12
  You enter a state of fervor, enhancing your combat abilities.
Flawless Aim   1 action 120 feet Instantaneous d8 + dexterity 12
  You take careful aim, ensuring your next shot hits its mark with precision.
Gale Force   1 bonus action Self Concentration d8 + dexterity 12
  You summon a gust of wind to propel yourself or an ally forward.
Hail of Arrows   1 action 120 feet Instantaneous d8 + dexterity 12, Bow or Crossbow
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Heroic Landing   1 reaction Self 1 minute d8 + None
  You land heroically, creating a shockwave that knocks back nearby enemies.
Heroic Inspiration   1 action 30 feet Concentration d8 + None
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Impaling Harpoon   1 attack 50 feet Concentration d8 + dexterity or Strength 12
  You impale your target with a harpoon, restraining them and causing them to bleed.
Jumping Strides   1 action Self 1 minute d8 + Strength 12
  You leap with incredible force, covering great distances with each stride.
Perimeter Trap   1 minute Touch 8 hours d8 + Wisdom 12
  You set up a trap that alerts you when someone crosses its perimeter.
Poisoner's Ammunition   1 attack 120 feet 1 minute d10 + dexterity 12, Bow or Crossbow
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Pot O' Oil   1 attack 30 feet 1 minute d8 + dexterity 12
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Precision Shot   1 attack 120 feet 1 round d8 + dexterity 12, Ranged Weapon
  You take careful aim, ensuring your next shot deals maximum damage.
Seismic Throw   1 attack 5 feet Instantaneous d8 + Strength 12
  You throw your target with great force, knocking them prone and causing tremors.
Shattering Quake   1 attack 5 feet Instantaneous d8 + Strength 12
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Shockwave   1 action Self Instantaneous d8 + Strength 12, Shield
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Smoke Stick   1 attack 60 feet 1 minute d8 + Intelligence 12
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Smooth Talking   1 action 30 feet 1 hour d8 + Charisma 12
  You engage in smooth talking, persuading a target to take a course of action.
Snare Trap   1 minute Touch 8 hours d8 + None
  You set up a trap that ensnares anyone who steps on it.
Strider's March   1 action Self 1 hour d8 + dexterity 12
  You increase your movement speed, allowing you to traverse long distances quickly.
Toxic Slash   1 bonus action Self Instantaneous d8 + Intelligence 12
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Unrelenting Spirit   1 action Self 1 hour d8 + Constitution 12
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Vigilant Herald   1 reaction 30 feet Instantaneous d8 + None
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Warrior's Quarry   1 bonus action 90 feet Concentration d8 + None
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Level 4 Spells

NAME   CAST RNG DUR DMG CMP
Adhesive Shot   1 bonus action Self 1 minute d8 + dexterity 12
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Alchemist's Shot   1 attack 120 feet 1 minute d10 + Bow or Crossbow
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Astute Protector   1 bonus action 30 feet Concentration d8 + None
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Berserker's Blitz   1 reaction Self Instantaneous d8 + Melee Weapon
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Blasting Ammunition   1 attack 60 feet Instantaneous d8 + dexterity 12, Ranged Weapon
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Bloodletting   1 reaction Self Instantaneous d8 + Melee Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Bounding dash   1 bonus action Self Concentration d8 + dexterity 12
  You leap forward with increased speed, allowing you to cover more ground.
Bull's-Head Shot   1 attack 30 feet 1 minute d10 + dexterity 12, Ranged Weapon
  Your shot causes the target to be knocked prone as if charged by a bull.
Castigating Strike   1 reaction 5 feet Instantaneous d8 + Shield
  You punish an enemy for attacking an ally, dealing extra damage to them
Commanding Order   1 action 60 feet 1 round d8 + Charisma 12
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Commanding Zone   1 action Self Concentration d8 + None
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Crashing Wave   1 reaction Self Instantaneous d8 + Melee Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
defensive Stance: Rabbit   1 bonus action Self 1 minute d8 + dexterity 12
  You adopt a defensive stance, making it harder for enemies to hit you.
defensive Stance: Thorns   1 bonus action Self 1 hour d8 + Constitution 12, Melee Weapon
  You take a defensive stance, causing damage to enemies that strike you.
deflect   1 reaction Self 1 round d8 + Shield
  You deflect an incoming attack, causing it to miss.
demoralize   1 action 30 feet Concentration d8 + Charisma 12
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
don disguise   10 minutes Self 1 hour d8 + Proficiency with disguise Kit
  You disguise yourself with expert precision, altering your appearance effectively.
dread Gaze   1 bonus action 15 feet 1 minute d8 + Charisma or Strength 12
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
duelist's Challenge   1 bonus action 30 feet Concentration d8 + Charisma or Wisdom 12
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Encourage   1 action 30 feet Concentration d8 + Charisma 12
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Fervor   1 bonus action Self Concentration d8 + Strength or dexterity 12
  You enter a state of fervor, enhancing your combat abilities.
Flawless Aim   1 action 120 feet Instantaneous d8 + dexterity 12
  You take careful aim, ensuring your next shot hits its mark with precision.
Gale Force   1 bonus action Self Concentration d8 + dexterity 12
  You summon a gust of wind to propel yourself or an ally forward.
Hail of Arrows   1 action 120 feet Instantaneous d8 + dexterity 12, Bow or Crossbow
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Heroic Landing   1 reaction Self 1 minute d8 + None
  You land heroically, creating a shockwave that knocks back nearby enemies.
Heroic Inspiration   1 action 30 feet Concentration d8 + None
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Impaling Harpoon   1 attack 50 feet Concentration d8 + dexterity or Strength 12
  You impale your target with a harpoon, restraining them and causing them to bleed.
Jumping Strides   1 action Self 1 minute d8 + Strength 12
  You leap with incredible force, covering great distances with each stride.
Perimeter Trap   1 minute Touch 8 hours d8 + Wisdom 12
  You set up a trap that alerts you when someone crosses its perimeter.
Poisoner's Ammunition   1 attack 120 feet 1 minute d10 + dexterity 12, Bow or Crossbow
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Pot O' Oil   1 attack 30 feet 1 minute d8 + dexterity 12
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Precision Shot   1 attack 120 feet 1 round d8 + dexterity 12, Ranged Weapon
  You take careful aim, ensuring your next shot deals maximum damage.
Seismic Throw   1 attack 5 feet Instantaneous d8 + Strength 12
  You throw your target with great force, knocking them prone and causing tremors.
Shattering Quake   1 attack 5 feet Instantaneous d8 + Strength 12
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Shockwave   1 action Self Instantaneous d8 + Strength 12, Shield
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Smoke Stick   1 attack 60 feet 1 minute d8 + Intelligence 12
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Smooth Talking   1 action 30 feet 1 hour d8 + Charisma 12
  You engage in smooth talking, persuading a target to take a course of action.
Snare Trap   1 minute Touch 8 hours d8 + None
  You set up a trap that ensnares anyone who steps on it.
Strider's March   1 action Self 1 hour d8 + dexterity 12
  You increase your movement speed, allowing you to traverse long distances quickly.
Toxic Slash   1 bonus action Self Instantaneous d8 + Intelligence 12
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Unrelenting Spirit   1 action Self 1 hour d8 + Constitution 12
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Vigilant Herald   1 reaction 30 feet Instantaneous d8 + None
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Warrior's Quarry   1 bonus action 90 feet Concentration d8 + None
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Level 5 Spells

NAME   CAST RNG DUR DMG CMP
Adhesive Shot   1 bonus action Self 1 minute d8 + dexterity 12
  Your shot leaves a sticky residue, reducing the target's movement speed by half for the duration.
Alchemist's Shot   1 attack 120 feet 1 minute d10 + Bow or Crossbow
  Your projectile explodes on impact, dealing extra fire damage to the target and igniting flammable objects.
Astute Protector   1 bonus action 30 feet Concentration d8 + None
  You grant a protective aura to an ally, granting them a bonus to AC for the duration.
Berserker's Blitz   1 reaction Self Instantaneous d8 + Melee Weapon
  You react to an attack with a flurry of strikes, dealing extra damage to the attacker.
Blasting Ammunition   1 attack 60 feet Instantaneous d8 + dexterity 12, Ranged Weapon
  Your ammunition explodes on impact, dealing additional area damage to nearby enemies.
Bloodletting   1 reaction Self Instantaneous d8 + Melee Weapon
  Upon taking damage, you retaliate with a swift attack, causing the attacker to bleed.
Bounding dash   1 bonus action Self Concentration d8 + dexterity 12
  You leap forward with increased speed, allowing you to cover more ground.
Bull's-Head Shot   1 attack 30 feet 1 minute d10 + dexterity 12, Ranged Weapon
  Your shot causes the target to be knocked prone as if charged by a bull.
Castigating Strike   1 reaction 5 feet Instantaneous d8 + Shield
  You punish an enemy for attacking an ally, dealing extra damage to them
Commanding Order   1 action 60 feet 1 round d8 + Charisma 12
  You issue a command to an ally, granting them a bonus to their next attack or saving throw.
Commanding Zone   1 action Self Concentration d8 + None
  You establish a zone where your allies are inspired, granting them bonuses to certain checks.
Crashing Wave   1 reaction Self Instantaneous d8 + Melee Weapon
  You counter an enemy's attack with a powerful strike, knocking them back.
defensive Stance: Rabbit   1 bonus action Self 1 minute d8 + dexterity 12
  You adopt a defensive stance, making it harder for enemies to hit you.
defensive Stance: Thorns   1 bonus action Self 1 hour d8 + Constitution 12, Melee Weapon
  You take a defensive stance, causing damage to enemies that strike you.
deflect   1 reaction Self 1 round d8 + Shield
  You deflect an incoming attack, causing it to miss.
demoralize   1 action 30 feet Concentration d8 + Charisma 12
  You shake the confidence of nearby enemies, imposing disadvantage on their attacks.
don disguise   10 minutes Self 1 hour d8 + Proficiency with disguise Kit
  You disguise yourself with expert precision, altering your appearance effectively.
dread Gaze   1 bonus action 15 feet 1 minute d8 + Charisma or Strength 12
  You glare at an enemy with an intimidating gaze, causing them to be frightened.
duelist's Challenge   1 bonus action 30 feet Concentration d8 + Charisma or Wisdom 12
  You issue a challenge to an enemy, compelling them to focus their attacks on you.
Encourage   1 action 30 feet Concentration d8 + Charisma 12
  You inspire nearby allies, granting them bonuses to their next ability check or saving throw.
Fervor   1 bonus action Self Concentration d8 + Strength or dexterity 12
  You enter a state of fervor, enhancing your combat abilities.
Flawless Aim   1 action 120 feet Instantaneous d8 + dexterity 12
  You take careful aim, ensuring your next shot hits its mark with precision.
Gale Force   1 bonus action Self Concentration d8 + dexterity 12
  You summon a gust of wind to propel yourself or an ally forward.
Hail of Arrows   1 action 120 feet Instantaneous d8 + dexterity 12, Bow or Crossbow
  You rain down a barrage of arrows on your enemies, striking multiple targets.
Heroic Landing   1 reaction Self 1 minute d8 + None
  You land heroically, creating a shockwave that knocks back nearby enemies.
Heroic Inspiration   1 action 30 feet Concentration d8 + None
  You inspire greatness in an ally, granting them bonuses to attack rolls and saving throws.
Impaling Harpoon   1 attack 50 feet Concentration d8 + dexterity or Strength 12
  You impale your target with a harpoon, restraining them and causing them to bleed.
Jumping Strides   1 action Self 1 minute d8 + Strength 12
  You leap with incredible force, covering great distances with each stride.
Perimeter Trap   1 minute Touch 8 hours d8 + Wisdom 12
  You set up a trap that alerts you when someone crosses its perimeter.
Poisoner's Ammunition   1 attack 120 feet 1 minute d10 + dexterity 12, Bow or Crossbow
  Your ammunition is coated in poison, dealing additional poison damage to the target.
Pot O' Oil   1 attack 30 feet 1 minute d8 + dexterity 12
  You hurl a pot of oil, creating a flammable area and possibly igniting it.
Precision Shot   1 attack 120 feet 1 round d8 + dexterity 12, Ranged Weapon
  You take careful aim, ensuring your next shot deals maximum damage.
Seismic Throw   1 attack 5 feet Instantaneous d8 + Strength 12
  You throw your target with great force, knocking them prone and causing tremors.
Shattering Quake   1 attack 5 feet Instantaneous d8 + Strength 12
  You strike the ground with force, causing a shockwave that damages nearby enemies.
Shockwave   1 action Self Instantaneous d8 + Strength 12, Shield
  You slam your shield into the ground, creating a shockwave that knocks enemies back.
Smoke Stick   1 attack 60 feet 1 minute d8 + Intelligence 12
  You throw a stick that creates a dense cloud of smoke, obscuring vision in the area.
Smooth Talking   1 action 30 feet 1 hour d8 + Charisma 12
  You engage in smooth talking, persuading a target to take a course of action.
Snare Trap   1 minute Touch 8 hours d8 + None
  You set up a trap that ensnares anyone who steps on it.
Strider's March   1 action Self 1 hour d8 + dexterity 12
  You increase your movement speed, allowing you to traverse long distances quickly.
Toxic Slash   1 bonus action Self Instantaneous d8 + Intelligence 12
  Your melee attack is coated in toxic venom, dealing additional poison damage.
Unrelenting Spirit   1 action Self 1 hour d8 + Constitution 12
  You bolster your resolve, gaining temporary hit points and resistance to certain damage types.
Vigilant Herald   1 reaction 30 feet Instantaneous d8 + None
  You alert nearby allies to danger, granting them a bonus to initiative rolls.
Warrior's Quarry   1 bonus action 90 feet Concentration d8 + None
  You designate an enemy as your quarry, gaining bonuses when attacking them.

Created by

oterbor101.

Statblock Type

Spellbook

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