Codex of Poisons
Envenom
3-level Conjuration
Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a poisonous coating onto your hands that reacts violently when you attack. Until the spell ends, any attack you make with a weapon deals 2d4 extra poison damage when you hit a creature with it. Additionally, when you hit a creature with a weapon coated with your venom they must make a Constitution saving throw or become poisoned for 1 minute, they can repeat this safe at the end of each of their turns to neutralize the poison. A creature that saves against the poison can't be poisoned by this spell again for 24 hours. Unless they are hit by this spell again if it was cast at a higher level.
In addition, you can choose to forgo the extra damage at the start of your turn until the start of your next turn. If you do, you can make a ranged spell attack with a range of 60 feet to lob a blob of poison at a space within range. Each creature within 5 feet of that space must make a Constitution saving throw or take 2d4 poison damage and become poisoned for 1 minute, or half as much on a success and not become poisoned. A creature poisoned in this way can repeat this safe at the end of each of their turns to neutralize the poison. A creature that saves against the poison can't be poisoned by this spell again for 24 hours. Unless they are hit by this spell again if it was cast at a higher level.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for every two slot levels above 3rd.
Available for: Druid, Necromancr, Ranger, Sorcerer, Warlock, Wizard