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Sun Seeker

Ranger

Created by Nano  

Solar Magic

3rd-level Sun Seeker feature   You learn the light and sacred flame cantrips if you don't already know them. You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Sun Seeker Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Ranger Level Spell
3rd guiding bolt
5th continual flame
9th daylight
13th fire shield
17th flame strike
 

Sunlight Augmentation

3rd-level Sun Seeker feature   You are empowered while under the energetic rays of the sun. While under direct sunlight, you gain the following benefits:  
Solar Strike
When you hit with a weapon attack, you deal an extra 1d4 radiant damage.  
Sunsoaked Speed
Your walking speed increases by 5 feet, and you gain a climbing speed equal to your walking speed.  
Vibrant Readiness
You gain a bonus to your initiative rolls equal to your Wisdom modifier.  

Corona Flare

7th-level Sun Seeker feature   You can use your bonus action to emit an aura of light centered on you that lasts for 1 minute, until you are rendered unconscious or die, or until you dismiss it willingly (no action required). You emit bright light in a 30-foot radius and dim light 30 feet beyond that. While active, you are considered under direct sunlight.   You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.  

Enhanced Augmentation

11th-level Sun Seeker feature   You are further empowered by sunlight. While under direct sunlight, you gain the following benefits:  
Solar Strike
Your bonus radiant damage increases by an additional 1d4, to a total of 2d4.  
Sunsoaked Speed
Your walking and climbing speed is increased by an additional 5 feet, to a total of 10 feet.  
Potent Cantrips
You add your Wisdom modifier to the damage you deal with any cantrip.  

Corona Pulse

15th-level Sun Seeker feature   The solar flare within you now pulses with powerful solar energy. While your Corona Flare feature is active, you can use an action to grant one of these effects:
  • Any creature of your choice within the bright light regains hit points equal to 1d6 + your Wisdom modifier.
  • Any creature of your choice within the bright light must make a Constitution saving throw. The creature takes radiant damage equal to 2d6 + your Wisdom modifier on a failed saving throw, and half as much damage on a successful one.

  • Created by

    Gamingbrew.

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