Medium Humanoid (Any Race, Chaotic Evil
Commonly encountered weilding axes, these crazed devotees to the god of war, death, and murder come together in war parties and seek conflict wherever they can find it.
Amun Berserkers commonly roam the countrysides of any location within the cults reach.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Relentless (Recharges after a Short or Long Rest). If the berserker takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. The berserker makes two attacks with its Battleaxes. Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Rampage. When the berserker reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make one Battleaxe attack. Aggressive. As a bonus action, the berserker can move up to its speed toward a hostile creature it can see.
Shared Rampage. If any creature allied with and within 100 feet of the berserker uses its Rampage trait, the berserker can use its Rampage trait, too, provided the berserker can see that ally.