Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Lucky. If the zombie rolls a 1 on an attack roll they can reroll the die and must use the new roll.
Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage
The revived husk of a former Halfling