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Halfling Zombie

Small zombie, neutral evil
Armor Class 8
Hit Points 21
Speed 15ft

STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3

Damage Immunities Poison
Condition Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Halfling, Cannot speak
Challenge 1/4


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Lucky. If the zombie rolls a 1 on an attack roll they can reroll the die and must use the new roll.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage


 

The revived husk of a former Halfling


Created by

cyberborn.

Statblock Type

Monster / Creature

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