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KibblesTasty Homebrew

Become Water

2-level Transmutation

Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: 1 round
Attack/Save: Strength Save
Damage/Effect: 2d6 bludgeoning damage
You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:
  • You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
Available for: Druid, Sorcerer, Warlock, Wizard

Created by

jdtcreates.

Statblock Type

Spell

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