Medium Fungal Golem, Neutral
Magic Resistance. Psygaria has advantage on saving throws against spells and other magical effects. Sensor Spores. Psygaria perceives her surroundings via tiny harmless spores she constantly emits. If the spores are dispersed by wind or a similar effect, Psygaria can‘t use her blindsight until the end of her next turn. Immutable form. Psygaria is immune to any spell or effect that would alter her form. Malleble. Psygaria can move through any space larger than her head (about 1 foot wide) without squeezing. She can move through the space of another creature and has advantage on Dexterity checks to avoid falling prone.
Multiattack. Psygaria makes two melee attacks. Pseudopod. Melee Weapon Attack: +4 to hit, 10 ft., one target. Hit: 4 (1d4+2) bludgeoning damage plus 2 (1d4) acid damage. Barbed Strike. Melee Weapon Attack: +4 to hit, 5 ft., one target. Hit. 2 (1d4) poison damage, and the target must succeed a DC 14 Constitution saving throw or be paralysed until the end of the target's next turn. Deploy Psygaric. (2/Day) Psygaria reaches into her golem body and deploys another Psygaric anywhere within 15 ft. of her. The Psygaric shares Psygaria´s initiative count, but runs its turn immediately after hers. As long as Psygaria is within 30 ft. of a friendly Psygaric, her blindsight extends an additional 30 ft. around said Psygaric, and the Psygaric is able to use its daily Mycelial Network action to move anywhere within 30 ft. of Psygaria. Collect Psygaric. If Psygaria has less than maximum hit points and within 5 ft. of a Psygaric that she has deployed, she can collect the Psygaric and put it back within her golem body, healing herself an amount equal to half the remaining hitpoints the collected Psygaric had.