You can manipulate one of the oldest forces in the world: gravity. As a bonus action, you can cause a creature you can see within 60 feet of you to make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, you can move that creature up to 10 feet in any direction, including upward.
You can use this trait a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, heightening the natural effects around you as you become an avatar of world magic itself.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, as a reaction, you can cause one creature you can see within 30 feet of you to reroll its damage dice after it makes a successful attack. The creature must use the new rolls.
Once you use this trait, you can’t use it again until you finish a long rest.Primordial scions are a striking example of deceptive appearances. They resemble humanoids until they tap into a deep well of power, in which their thrumming connection to the world’s beginning manifests. As they swing weapons, wield magic, and bring their might to bear, their connections to fate, time, gravity, and life itself quake the air around them. Their eyes become one single color of blinding light, their veins glow, or their voice reverberates deeply. They might hover for a few moments as they command their gravitational ties, blur as they seem to move through time, or cause tremors in the ground with each confident step.
These qualities manifest as the height of a primordial scion’s power and the intensity of their drive. Unfortunate foes who face a primordial as they awaken are dismayed to realize that they’re confronting an ancient power made manifest.