Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage
Draconic Discharge (Recharge 6). The zombie tries to use its breath weapon but instead regurgitates a vast amount of acid in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
The revived husk of a former Dragonborn