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Dragonborn Zombie

Medium undead, neutral evil
Armor Class 8
Hit Points 20
Speed 20ft

STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3

Saving Throws Wis +0
Damage Resistances The same resistance that they got from the Draconic Ancestry in life
Damage Immunities Poison
Condition Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/2


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit: 4 (1d6+1) bludgeoning damage

Draconic Discharge (Recharge 6). The zombie tries to use its breath weapon but instead regurgitates a vast amount of acid in a 15-foot cone. Each creature in the area must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.


 

The revived husk of a former Dragonborn


Created by

cyberborn.

Statblock Type

Monster / Creature

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