Keen Smell. the bear has advantage on Wisdom (Pereception) checks that rely on smell.
Distress Spores. When the bear takes damage, all other plants within 70m of it can sense its pain.
Sun sickness Whilein sunlight, the bear has disadvantage on ability checks, attack rolls, and savoing throws. The bear dies if it spends more than 1 hour in direct sunlight.
Multiattack. The bear uses either its Hallucination Spores or its Pacifying Spores, then makes a bite attack.
Bite. Melee Weapon Attack: +7 to hit, reach 1,5m, one target. Hit: 9 1d8+5 piercing damage.
Animating Spores. The bear targets one corpse of a humanoid or a Large or saller beast within 1,5m of it and releases spores at the corpse which become a spore servant for 6 rounds. Alternativeley the bear can choose to wait 24h before making the corpse rise as a sore servant . In this case the spore servant stays animated for 1D4+1 weeks or until destroyed, and can't be animated again in this way.
Hallucination Spores. The bear ejects spore at one creature it can see within 1,5m of it. The target must succeed on a DC 12 Constitution saving throw or be poisonned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repaeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pacifying Spores. The bear ejects spore at one creature it can see within 1,5m of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repaeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The bear can take 1 legendary action, choosing the option below. The legendary action can be used at the end of an another creature's turn. the bear regains the spent legendary action at the start of his next turn. Charge. The bear moves the length of its speed toward a target and makes one bite attack.