Brawlers focus their training and study not on swordplay and battle tactics, but on the skills needed to turn a punch or kick into a brutal strike and any innocuous object into a deadly weapon. Some Brawlers thrive in tavern scuffles and street rumbles, while others excel in espionage, wielding ordinary objects with the deadliness of an assassin’s knife.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
LEVEL 3: UNARMED EXPERT
You can roll 1d6 plus your Strength modifier in place of the normal damage of your Unarmed Strike. If you aren’t holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.
LEVEL 3: IMPROVISED EXPERT
You are proficient with Improvised Weapons. Whenever you finish a Long Rest, choose one weapon property from the One-Handed list and one from the Two-Handed list:
One-Handed: Light or Thrown (Range 20/60)
Two-Handed: Reach or Thrown (Range 10/30)
Until the end of your next Long Rest, the One- Handed choice applies to the one-handed Improvised Weapons you wield, and the Two- Handed choice applies to the two-handed ones.
In addition, whenever you attack with an Improvised Weapon, you can give it one of the following Mastery properties for that attack, depending on whether it can be wielded in one hand or two:
One-Handed: Sap, Slow, or Vex
Two-Handed: Cleave, Push, or Topple
LEVEL 7: GRAPPLING EXPERT
You can make one Unarmed Strike as a Bonus Action. When you use Unarmed Strike in this way, you must choose the Grapple or Shove option.
In addition, at the start of each of your turns, you can deal 1d6 Bludgeoning damage to one creature Grappled by you.
LEVEL 10: DIRTY FIGHTING
You have Advantage on attack rolls made with Improvised Weapons and Unarmed Strikes against a creature Grappled by you.
LEVEL 15: IMPROVISED SPECIALIST
You are a master at making the ordinary deadly. Whenever you hit a creature with an Improvised Weapon, you can add your Proficiency Bonus to the damage roll, and the damage die of your two- handed Improvised Weapons becomes 1d12.
In addition, whenever you attack with an Improvised Weapon, you can use two Mastery properties from Improvised Expert, instead of one.
LEVEL 18: UNARMED SPECIALIST
Your Unarmed Strikes improve to a d8. If you aren’t holding any weapons or a Shield when you make the attack roll, the d8 becomes a d10.
subclass options: