Blood Eclipse
8-level Abjuration
Casting Time: 1 action
Range/Area: 300ft
Components: Verbal, Somatic, Material
Materials: a ruby worth 1,000 gp
Duration: Instantaneous
You darken the skies with an eclipse of blood-red energy. All creatures in a 60-foot radius centered on a point you choose within range must make a Constitution saving throw. On a failed save, they take 12d6 necrotic damage and are blinded until the end of your next turn. On a successful save, they take half damage and are not blinded.
Available for: Wizard