Druids of the Circle of the Sea draw on the tempestuous natural forces of the world’s oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance against those who despoil the natural world. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves, and listening to the inscrutable whispers and roars of the winds.
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3RD LEVEL: CIRCLE SPELLS
Your connection to this circle ensures that you always have certain spells ready. When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells prepared.
CIRCLE OF THE SEA SPELLS
Druid Level | Prepared Spells
3rd | Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave
5th | Sleet Storm, Lightning Bolt
7th | Control Water, Ice Storm
9th | Conjure Elemental, Hold Monster
3RD LEVEL: WRATH OF THE SEA
As a Bonus Action, you can expend a use of your Wild Shape to manifest an aura that takes the form of ocean spray that surrounds you. The aura lasts for 10 minutes. It ends early if you have the Incapacitated condition, dismiss it (no action required), or manifest the aura again.
At the end of each of your turns, you can choose another creature you can see within 10 feet of yourself. The target must succeed on a Constitution saving throw against your Spell Save DC or take Thunder damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).
6TH LEVEL: AQUATIC AFFINITY
You always have the Water Breathing spell prepared. In addition, you gain a Swim Speed equal to your Speed. If you use Wild Shape to assume a form that lacks a Swim Speed, that form gains your Swim Speed.
10TH LEVEL: STORMBORN
Your Wrath of the Sea confers two more benefits while active:
Flight. You gain a Fly Speed equal to your Speed.
Resistance. You have resistance to Cold, Lighting, and Thunder damage.
14TH LEVEL: OCEANIC GIFT
Whenever you use Wrath of the Sea, you can manifest the aura around one willing creature within 60 feet of you rather than manifesting it around yourself. The creature gains all the benefits of the aura and uses your Spell Save DC and Wisdom modifier for it.
In addition, you can manifest the aura around both the other creature and yourself if you expend two uses of your Wild Shape, instead of one, when manifesting the aura
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