Corpse Puppetry
1-level Enchantment
Casting Time: 1 action
Range/Area: 60ft
Components: Somatic
Materials: Corpse
Duration: Concentration, up to 1 minute
Damage/Effect: bludgeoning
You target a Medium or Small corpse within range, causing silvery strings to form briefly from your finger tips and the corpse's limbs, before they fade away. You can then control the corpse as you would a puppet, causing it to move in a jerking motion. When you cast this spell, and again as an action on subsequent turns, you can cause the Puppet to move up to 20ft and attempt to strike a target. You must be able to see the target, and the Puppet must remain within 60ft of you. The Puppet attempts to slam the target with a limb.
Make a melee spell attack, dealing 1d6 plus your spellcasting ability modifier bludgeoning damage on a hit. You may choose for the Puppet to perform another action instead of attack. The puppet moves in a jerking, tumbling manner, and is limited to simple actions such as walking upstairs, climbing a ladder and opening unlocked doors. The Puppet is an object, and objects always fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. The Puppet has an AC of 9 and 10 hit points. It cannot regain hit points, or have temporary hit points. The Puppet can be grappled and restrained, but is immune to all other conditions, poison and psychic damage. In addition to ending the spell via normal methods, the spell also ends if the Puppet's HP reaches 0. If the
Puppet is more than 60ft away from you, it will slump to the ground, and you will be unable to control it. Moving back within 60ft allows you manipulate it as normal.
At higher levels: When you cast this spell using a spell slot of 2nd level spell or above, the Puppet deals anadditional 1d6 for every spell level above 1st.
Available for: Wizard