Barbarians who follow the Path of the Wild Heart view themselves as kin to the animal inhabitants of the natural world. They learn magical means to connect and communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might.
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starting equipment:
spellcasting:
class features:
LEVEL 3: ANIMAL SPEAKER
You can cast the Beast Sense and Speak with Animals spells, but only as Rituals. Wisdom is your spellcasting ability for them.
LEVEL 3: RAGE OF THE WILDS
Your Rage taps into the primal power of animals. You gain one of the following options of your choice. Whenever you gain a Barbarian level, you can change your choice.
Bear. When you activate your Rage, choose two damage types, other than Force or Psychic. You have Resistance to the chosen types until the Rage ends.
Eagle. When you activate your Rage and as a Bonus Action while it’s active, you can take both the Disengage and the Dash action.
Wolf. While your Rage is active, your allies have Advantage on melee attack rolls against any enemy of yours within 10 feet of you.
LEVEL 6: ASPECT OF THE WILDS
You gain one of the following options of your choice. Whenever you gain a Barbarian level, you can change your choice.
Elephant. You gain proficiency in the Athletics or Insight skill. If you already have proficiency in the skill, you gain Expertise in it instead.
Owl. You gain proficiency in the Investigation or Perception skill. If you already have proficiency in the skill, you gain Expertise in it instead.
Spider. You gain proficiency in the Stealth or Survival skill. If you already have proficiency in the skill, you gain Expertise in it instead.
LEVEL 10: NATURE SPEAKER
You can cast the Commune with Nature spell, but only as a Ritual. Wisdom is your spellcasting ability for it.
LEVEL 14: POWER OF THE WILDS
You gain one of the following options of your choice. Whenever you gain a Barbarian level, you can change your choice.
Lion. While your Rage is active, any of your enemies within 5 feet of you have Disadvantage on attack rolls against targets other than you or another Barbarian with this feature.
Falcon. While your Rage is active, you have a Fly Speed equal to your Speed, provided you aren’t wearing any armor.
Ram. While your Rage is active, when you hit a Large or smaller creature with a melee attack, it must succeed on a Strength saving throw (DC equal to 8 + your Proficiency Bonus + your Strength modifier) or have the Prone condition.
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