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Geitlan

ability score increase: Constitution score increases by 2 and your Wisdom score increases by 1.
age: Age. Geitlan mature rather quickly, reaching adulthood at 13 years. They live slightly shorter lives than humans, to around 70 years old.
alignment: Geitlan tend to stay neutral in most aspects of life, preferring to keep to themselves and act at the moment. However, they are likely to shift their outlook after being exposed to other cultures for long lengths of time.
Size: Medium
speed: 35 ft
Languages: You can read and write Common, Sylvan
race features:
Horns. You are never unarmed. Your horns are a melee weapon that deals 1d6 bludgeoning damage, and you are proficient with your horns.   Stable Footing. You are not slowed by difficult terrain caused by rocks, gravel, sheer faces and other such obstacles, and can stand on anything that isn't a 90 degree angle. Hardy. You are proficient in the Survival skill.   Mountain Born. You’re acclimated to high altitude, including elevations over 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.   Force of Will. You have advantage advantage on saves or skill checks to not be knocked back. As a reaction, you can plant yourself firmly on a surface you are standing on making you immune to all knockback effects until the start of your next turn. You may use this ability once before requiring a short or long rest. You must be already standing on a solid surface in order to use this ability.   Talk with Goats. You can cast Speak with animals at will but only to Goats

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pie pi.

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