One DnD Playtest 6
Conjure Volley
5-level Conjuration
Casting Time: Action
Range/Area: 150 feet
Components: V, S, M
Materials: (a melee or ranged weapon worth at least 1 CP
Duration: Instantaneous
Attack/Save: Dexterity Saving Throw
Damage/Effect: Force
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley from above and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20- foot-high cylinder centered on that point mustmake a Dexterity saving throw. A creature takes
Available for: Ranger