Inkweavers are often sought after as adventurers, mercenaries, or guardians due to their ability to weave magical tattoos that grant them extraordinary powers. They are the living canvases of arcane energies, capable of adapting to various challenges through the infusion of magical symbols on their bodies. Whether they are protecting ancient secrets, exploring the unknown, or seeking mastery over the mystical arts, Inkweavers are versatile and formidable characters in any fantasy setting.
Show spoiler
Inkweaver Feature List
| Level | Class Features | |
---|
| 1 | Tattooed Power, Inkweaving Style | |
| 2 | Inkweaving Style Feature | |
| 3 | Mystical Infusion | |
| 4 | Ability Score Improvement | |
| 5 | Tattooed Precision | |
| 6 | Extra Attack | |
| 7 | Artisanal Accessories | |
| 8 | Ability Score Improvement | |
| 9 | Fluid Tattooing | |
| 10 | Enhanced Mystical Infusion | |
| 11 | Extra Attack | |
| 12 | Arcane Tattoo, Ability Score Improvement | |
| 16 | Master Tattooist, Extra Attack | |
| 17 | Ability Score Improvement | |
| 18 | Mystical Mastery, Ability Score Improvement | |
| 19 | Ability Score Improvement | |
| 20 | Master Artisan | |
hit dice:
1d10
hit points at 1st level:
1d10
hit points at higher levels:
1d10
armor proficiencies:
Light armor, medium armor
weapon proficiencies:
Martial weapons
tools:
Tattooing kit
saving throws:
Strength, Constitution
skills:
Choose two from Athletics, Acrobatics, Insight, Perception, and Survival.
starting equipment:
- (a) a martial weapon and a shield or (b) two martial weapons.
- (a) scale mail or (b) leather armor.
- (a) a tattooing kit or (b) an explorer's pack.
spellcasting:
This class uses Constitution as its spell casting
Show spoiler
Additional Tattooed Powers
Tattooed Powers
1st Level:
- Blinking Mark: You can cast the Blink spell as a Tattooed Power, allowing you to phase in and out of the ethereal plane.
- Vitality Sigil: Once per long rest, you can use your action to regain hit points equal to your Inkweaver level.
3rd Level:
- Forceful Pulse: You can cast the Thunderwave spell as a Tattooed Power. The spell's area of effect originates from you.
- Mystic Shield: You can use your reaction to invoke a mystic shield, gaining a bonus to your AC equal to your proficiency bonus until the start of your next turn.
5th Level:
- Arcane Infusion: Your tattoos become imbued with arcane energy. Choose one skill, and you gain expertise in that skill.
- Luminous Runes: You gain resistance to radiant damage, and as a reaction, you can create a radiant aura that heals creatures within 5 feet of you.
7th Level:
- Spectral Companion: You can summon a spectral companion to aid you in battle. The companion has the appearance of a creature of your choice (e.g., a wolf, owl, or serpent) and obeys your commands in combat. Its statistics are based on the spirit it represents.
- Dimensional Glyph: As a bonus action, you can activate a dimensional glyph, allowing you to teleport up to 30 feet to an unoccupied space that you can see.
9th Level:
- Warding Mark: You gain advantage on saving throws against being charmed or frightened. As a reaction, you can end one effect on yourself causing charm or fear.
- Chrono Inking: Once per long rest, you can manipulate time slightly, allowing you to reroll a failed saving throw.
10th Level:
- Phantom Foe: As a reaction, when an enemy makes an attack against you, you can create a phantom duplicate of yourself. The duplicate absorbs the attack, granting you resistance to the damage.
- Harmony Symbol: You can cast Lesser Restoration as a Tattooed Power, removing one condition affecting you.
12th Level:
- Reality Shaper: You gain advantage on saving throws against illusions and can see through magical illusions.
- Divine Aegis: You can cast the Shield spell as a Tattooed Power without expending a spell slot.
16th Level:
- Cataclysmic Surge: Once per long rest, you can unleash a surge of forceful energy. All creatures within 10 feet of you must make a Dexterity saving throw or take damage equal to your Inkweaver level.
- Mystic Ward: As a reaction, you can create a protective ward around yourself or an ally within 30 feet, granting resistance to all damage types until the start of your next turn.
18th Level:
- Grand Inscribe: You can now inscribe an additional Tattooed Power on your body. Additionally, the range of all your Tattooed Powers is increased by 30 feet.
- Ethereal Mastery: You can cast the Etherealness spell as a Tattooed Power, allowing you to move between the Ethereal Plane and the Material Plane for a short duration.
20th Level:
- Epic Avatar: You can transform into an epic avatar for 1 minute. During this time, your Strength and Constitution scores increase by 4, and you gain temporary hit points equal to your Inkweaver level at the start of each of your turns.
- Transcendent Tattooing: You can inscribe an additional two Tattooed Powers on your body. The range of all your Tattooed Powers is increased by an additional 30 feet.
| Level | Abilities | |
---|
| 1 | Blinking Mark, Vitality Sigil | |
| 3 | Forceful Pulse, Mystic Shield | |
| 5 | Arcane Infusion, Luminous Runes | |
| 7 | Spectral Companion, Dimensional Glyph | |
| 9 | Warding Mark, Chrono Inking | |
| 10 | Phantom Foe, Harmony Symbol | |
| 12 | Reality Shaper, Divine Aegis | |
| 16 | Cataclysmic Surge, Mystic Ward | |
| 18 | Grand Inscribe, Ethereal Mastery | |
| 20 | Epic Avatar, Transcendent Tattooing | |
class features:
Tattooed Power (1st level):
You gain the ability to inscribe magical tattoos on your body, known as Tattooed Powers. Choose one from the list below at 1st level, and gain additional powers at 3rd, 5th, 7th, 9th, 10th, 12th, 16th, 18th, and 20th levels. You can have a number of tattoos active at a time equal to your Constitution Modifier.
Inkweaving Style (2nd level):
Choose an Inkweaving Style that represents your preferred combat style. Each style grants you additional abilities and enhances your Tattooed Powers.
- Beastial Mark: Gain enhanced physical abilities, resembling a wild animal.
- Elemental Seal: Infuse your attacks with elemental power, choosing from fire, ice, lightning, or earth.
- Shadow Sigil: Gain stealth and shadow manipulation abilities.
- Mind Sign: Gain psychic and mind based abilities.
- Ethereal Glyph: Temporarily phase through physical barriers and gain intangibility.
Artisanal Accessories (3rd level):
You gain proficiency with artisan's tools and can craft or attune magical accessories to enhance your abilities further. These accessories could include enchanted rings, amulets, or other items that grant unique bonuses or abilities. To craft an accessory, you need to take a long rest with the required materials and roll 1d20 + Proficiency Bonus for quality. Discuss with your DM what materials are required and how the quality affects the result.
Tattooed Precision (5th level):
Your control over your tattoos improves. You gain a +1 bonus to attack rolls with attacks that are fueled by your Tattooed Powers.
Accessories of Power (7th level):
Your understanding of magical accessories deepens. When crafting or attuning accessories, you can choose to invest more time and resources to enhance their effects. The quality roll for crafting accessories is now 2d20 + your proficiency bonus.
Fluid Tattooing (9th level):
During a short rest, you can change the tattoos on your body, allowing you to adapt to different challenges.
Enhanced Accessories (10th level):
Your expertise in crafting and attuning magical accessories reaches new heights. Starting at 10th level, when crafting or attuning accessories during a long rest, you can now imbue them with additional magical properties.
Choose one of the following enhancements for each accessory:
- Amplified Resonance: Accessories you craft or attune gain an additional magical resonance, granting you advantage on saving throws against spells and other magical effects.
- Versatile Augmentation: You can choose an additional bonus or ability for each accessory you craft or attune. This could include extra damage, improved utility, or enhanced resistances.
- Empowered Essence: The magical essence within your accessories becomes more potent. You can reroll any 1s or 2s when rolling for damage with a weapon that benefits from an attuned accessory.
Arcane Tattoo (12th level):
You learn to inscribe an arcane tattoo that grants you advantage on saving throws against spells and other magical effects. You can activate this tattoo as a reaction.
Master Tattooist (16th level):
Your skill in tattooing reaches its peak. You can now inscribe an additional Tattooed Power on your body. In addition, the range of all your Tattooed Powers is increased by 30 feet.
Mystical Mastery (18th level):
Your mastery of mystical energies reaches its zenith. You gain advantage on saving throws against illusions and can see through magical illusions.
Master Artisan (20th level):
You have mastered the creation of magical accessories. You can now craft accessories with increased potency and unique effects, depending on the quality of the materials used.
subclass options:
| Level | Abilities | |
---|
| ------- | ----------------------------------------------------- | |
| 1 | Blinking Mark, Vitality Sigil | |
| 3 | Forceful Pulse, Mystic Shield | |
| 5 | Arcane Infusion, Luminous Runes | |
| 7 | Spectral Companion, Dimensional Glyph | |
| 9 | Warding Mark, Chrono Inking | |
| 10 | Phantom Foe, Harmony Symbol | |
| 12 | Reality Shaper, Divine Aegis | |
| 16 | Cataclysmic Surge, Mystic Ward | |
| 18 | Grand Inscribe, Ethereal Mastery | |
| 20 | Epic Avatar, Transcendent Tattooing | |
|