Fey Mage
Wizards who study fey magic call themselves fey mages and specialize in enchantment and illusion spells. They are commonly recruited by fey courts to spy on rivals or cajole information out of a reticent source. These wizards excel at creating friends and allies (by magical or mundane means), allowing them into places and circumstances others could not enter.
Wild Nights
When you choose this tradition at 2nd level, you no longer require sleep. You need only 4 hours of light activity to gain the benefits of a long rest, and each friendly creature that finishes a long rest within 30 feet of you, including yourself, reduces its exhaustion level by an additional amount equal to half your proficiency bonus at the end of a long rest. A creature can gain this benefit only if it spent at least half its long rest within 30 feet of you.
Student of Fey Magics
Starting at 2nd level, you can enhance one enchantment or illusion spell of 1st level or higher that you cast. The spell is cast as if you expended a spell slot one level higher than the spell slot you expended. You can enhance a spell in this way a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Feybound Sleep
At 6th level, when you cast a spell of 1st level or higher, you can use your reaction to cause one creature that failed its saving throw against the spell to fall into a deep slumber. The target must succeed on a Wisdom saving throw against your spell save DC or fall unconscious until the end of its next turn. Damage doesn’t awaken the unconscious target. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Guile of the Fey
At 10th level, illusion spells you cast require only somatic components. In addition, creatures have disadvantage on Intelligence (Investigation) checks to discern your illusion spells for what they are.
Master of Fey Magics
At 14th level, when you use your Student of Fey Magics feature, you can expend two uses of it to increase the spell’s level by an additional level (to a maximum of 9th), or you can double the duration of the spell.