Selgish Horror
Selgir
You have learned to instill fear into the heart of those around you. You gain the following benefits:
- You gain advantage on Charisma (intimidation) checks.
- As an action, choose any number of creatures that can see or hear you and you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, the creature is frightened for up to 1 minute. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make the saving throw again. On a successful save, that creature is no longer frightened. Once you use this ability, you can’t use it again until you finish a long rest. The DC = 8 + your Stength modifier + your Charisma modifier.