Prophecy Domain
You see the future, whether for good or ill. Eventually, you might become an oracle renowned across the region.
A Path Foretold
When you choose this domain at 1st level, you gain proficiency in History and Insight. You also learn one exotic language of your choice, subject to GM approval.
Channel Divinity: One Move Ahead
Beginning at 2nd level, you can use your Channel Divinity to add 20 feet to your walking speed for a number of rounds equal to your cleric level.
Future Sight
At 6th level, you can manipulate fate to change the outcomes from decisions you make. When you take an action or move at least 5 feet, you can use a reaction to undo that action or movement. Any spells cast, resources expended, and similar outcomes don’t happen, and you can choose a different action to take or to move differently. You can use this feature after the result of your activity is known, so long as the activity didn’t result in you becoming incapacitated or didn’t result in your death. Only a single action or movement up to your speed can be undone. The mixing of future and present is disorienting, and you gain one level of exhaustion after using this feature. Levels of exhaustion gained from using this feature can be reduced only by finishing a long rest, reducing your exhaustion level by one as normal with each long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
It Was Foretold
At 17th level, you gain advantage on Dexterity saving throws, Wisdom (Perception) checks, and Wisdom (Insight) checks. You also gain resistance to fire, poison, and psychic damage. With the GM’s consent, you can issue a prophecy from your deity once per month. You might become a renowned (and controversial) prophet, attracting both loyal followers and terrible enemies. Consult with your GM to find out what news, if any, your deity wants foretold.