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Caldwell

Tiny Homunculus, Assistant, Any

Armor Class 13
Hit Points 12
Speed: 20 ft Fly: 30 ft

STR

4
( -3 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

9
( -1 )

CHA

7
( -2 )

Saving Throws DEX +4
Skills Stealth +4, Perception +4
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14

Description

A small grey-brown gargoyle-like construct made of stone. He's been dressed in a well worn vest and scarf. A yellow sapphire fills the cavity of his head and can be seen through his eyes. He does not speak himself.


Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.   Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).

Actions

Force Strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 force damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.


Created by

AvianFae.

Statblock Type

NPC Sheet

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