You are adept at encouraging others, granting you the following benefits:
Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20.
Encouraging Performance. At the end of a Short Rest or a Long Rest, you can give an inspiring performance: a speech, a song, or a dance. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who witness the performance. The chosen creatures each gain Temporary Hit Points equal to 2d4 + your Proficiency Bonus.